Villagers

The villagers form a network of tribes across the countryside, occupying small villages and isolated buildings. They hold that Mixi only really remains in the larger urban centres, and can be eradicated in smaller ruins. This they achieve by frequently torching their dwellings and all but their most valuable belongings (to ‘kill the Mixi on them’), and killing and burning any animals that may be infected within miles of their homes. A Villager dwelling can easily be anticipated long before it is found by the scorch marks on the ground and trees and the charred remains of animals left in ditches and pits. To the astonishment of other groups, this seems to work, and Villagers have been found living in buildings that other groups would avoid, quite literally, like the plague.
Unlike the Herders, the Villagers believe that knowledge from before the coming of Mixi is worth preserving and that ‘civilized’ society can be restored - each Villager tribe tends to have its own formalized sets of laws and something approaching a bureaucratic structure. However, confusing though their many customs - each half remembered from the Old Times- may seem, the Villagers are often the most innovative group when it comes to new development. They were the first to forge scrap metal into swords and axes, and are the only group to have built an electric generator from scratch, something viewed with a sense of wonder by other groups.
Each Villager community lives in a small cluster of buildings such as an old farm or abandoned hamlet. They will normally set aside a handful of buildings as sleeping quarters, one more for storage and another as a common hall. The remaining buildings are used as industrial centres; one building will be a blacksmith’s forge, another a workshop for broken-down vehicles, another used for weaving and a fourth used to produce arrows. As well as this, each village generally sets aside a small area of land in which they grow vegetables, although this farming is not particularly successful owing to the frequent scorched earth policy of the villagers. Each village is, therefore, a miniature industrial centre. The village will have trade links with maybe seven or eight Herder tribes nearby and probably a Skavvie band as well. The villagers rely on trade for most of their food, producing goods such as ammunition, tools, carts and cloth as they learn of demand in exchange for food.
The social structure of each villager community is normally very well defined. Each villager has a set task - such as producing trade goods of some sort or growing food - that they are expected to fulfil regardless of other duties. Most villages are run democratically, electing a leader and his officials each year as well as tasking some with the defence of the village in the event of an attack. In a typical village of sixty there will be a single leader, with four officials beneath her each tasked with overseeing a specific area. There will typically also be around 15-20 villagers expected to fight in a militia if the community is attacked. Most Villages do not attract attention, but a few have become famous in their surrounding area.
Near Eastbourne, the village known as New Pevency has gained renown for creating a working electrical generator. Every building in the village is lit with electrical lights, and they make use of a number of other electric items such as welding torches, power tools and electric ovens. New Pevency is bordered by marshes on three sides, but the fourth is heavily barricaded and usually features an armed guard as the village has been attacked a number of times by those seeking to claim its technology.
The Hove Smiths are another well known village. Most of this village is devoted to the production of guns and ammunition - they have successfully produced an ironworks that can cast molten metal and even manage to produce their own bullets. Whilst the goods made here are nowhere near as high quality as salvaged guns, their availability to produce cheap firearms and ammunition has made the village very wealthy.

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