Random Loot

The storyteller will frequently find themselves having to make up what loot a building contains as the players decide to strip it for anything valuable. Sometimes inspiration will strike, and the storyteller can stock the ruins themselves, but if not the method below can be used to work out what gets found.
Firstly, work out the difficulty of the Looting roll; the more stuff there is about, the lower this will be. For each point that they pass by, randomly determine one item that they find.

Next up, roll a d6 and consult the following table of loot types to determine the basic type of item found.
1- Tools (roll another D6 to see what type)
2- Raw materials (roll another D6 to see what type)
3- Consumables (roll another D6 to see what type)
4- Technology (roll another D6 to see what type)
5- Goods (roll another D6 to see what type)
6- Unusual items (roll another D6 to see what type)

Random tools
1- Mechanics tools; screwdrivers, wrenches, drills and so forth. Roll a D6 to determine the quality of the find.
2- Gardening tools; spades, axes, trowels and so on. Roll a D6 to determine the quality of the find.
3- Fine tools; scalpels, files, jeweller’s saws and similar. Roll a D6 to determine the quality of the find.
4- Powered tools; drills, soldering irons, chainsaws et cetera. Roll a D6 to determine the quality of the find.
5- Cooking implements; knives, pans, graters and so on. Roll a D6 to determine the quality of the find.
6- Professional tools; plumbers, carpenters or electricians gear perhaps. Roll a D6 to determine the quality of the find.

Random Raw Materials
1- Scrap metal; lead, iron, aluminium etc.
2- Construction parts; Nails, nuts and bolts, screws, tape, cord and so on.
3- Cloth, leather, tarpaulins and so on.
4- Timber, either raw planks or semi-worked.
5- Chemical supplies; bleach, fertiliser, chemistry sets or similar.
6- DIY supplies such as paint, plaster and so on.

Random Consumables
1- Tinned, pickled or otherwise preserved food.
2- Bottled drinks; alcohol, cola or similar.
3- Matches or cigarette lighters.
4- Fuel, such as petrol, charcoal, batteries or gas canisters.
5- Medicines or first-aid supplies.
6- Seeds, bulbs or other gardening supplies.

Random Technology
1- Something with a motor; a washing machine, lawnmower, fan etc. Roll a D6 to determine the quality of the find.
2- Something battery-powered; a flashlight, walkie-talkie or walkman. Roll a D6 to determine the quality of the find.
3- Something that needs mains electricity; a radio, desk-lamp, food-mixer or Hoover perhaps. Roll a D6 to determine the quality of the find.
4- Something large and industrial- a wood-chipper, deep-freeze, welding torch or the like. Roll a D6 to determine the quality of the find.
5- Something complex but purely mechanical; a clock, typewriter or safe, for example.
6- Something computerised; a mobile phone, games console, camcorder or similar. Roll a D6 to determine the quality of the find.

Random Goods
1- Mundane but desirable clothing.
2- Useful books, maps, technical manuals or similar information. Roll a D6 to determine the quality of the find.
3- Spare parts, such as lightbulbs, tyres or electrical cables.
4- Luxury items such as candy, alcohol, cigarettes or similar.
5- Something useless except for entertainment value; a musical instrument, comic books et cetera. Roll a D6 to determine the quality of the find.
6- Camping or outdoors equipment; fishing rods, compasses, sleeping bags, that sort of thing. Roll a D6 to determine the quality of the find.

Unusual items
1- A potential weapon, such as a baseball bat, nail gun, bike chain and so on. Roll a D6 to determine the quality of the find.
2- Potentially protective clothing; hockey pads, biker’s leathers, police riot gear and so forth. Roll a D6 to determine the quality of the find.
3- Something highly valuable from before Mixi; jewellery or artworks, for example. Roll a D6 to determine the quality of the find.
4- Something left by previous explorers; an emergency stash or gear abandoned in a hurry. Roll a D6 to determine the quality of the find.
5- A vehicle such as a car or bicycle. Roll a D6 to determine the quality of the find.
6- Something criminal from before Mixi; lockpicks, narcotics, a firearm, explosives or drugs paraphernalia, for example. Roll a D6 to determine the quality of the find.

Random Loot Quality
1- Too damaged to be used as-is, but can be taken apart for parts.
2- Not currently usable, but can be fixed with a few spare parts and a little work.
3- Somewhat burned, but otherwise functional.
4- Somewhat water-damaged, but otherwise functional
5- Useable, if rusty, dirty or battered.
6- Remarkably well preserved.

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