Cultures

Herders

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Starting Defences:
1 Stamina, 1 Health, 2 Nutrition
Starting Knowledge:
Geography, Nature, Herder Signs
Starting Skills:
1 each in Tracking, Animal Handling, Foraging, Navigation

Villagers

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Starting Defences:
1 Stamina, 1 Health, 1 Nutrition
Starting Knowledge:
Literacy, Numeracy, Old Culture, Technology, Local Politics
Starting Skills:
1 each in Crafting, Repair, Perception,

Skavvies

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Starting Defences:
1 Stamina, 2 Health, 1 Nutrition
Starting Knowledge:
Geography, Old Culture, Trade
Starting Skills:
1 each in Lock Picking, Looting, Stealth, Immunity

Bikers

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Starting Defences:
2 Stamina, 1 Health, 1 Nutrition
Starting Knowledge:
Local Politics
Starting Skills:
1 each in Combat, Shooting, Dodge, Intimidate, Endurance, Psychology

Tested

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Starting Defences:
2 Stamina, 2 Health, 1 Nutrition
Starting Knowledge:
Science, Medicine,
Starting Skills:
2 in Immunity, and 1 each in Healing and Endurance

Messengers

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Starting Defences:
1 Stamina, 1 Health, 1 Nutrition
Starting Knowledge:
Literacy, Old Culture, History,
Starting Skills:
1 each in Charm, Stealth, Psychology, Sleight of Hand, and Dodge

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